Welcome to the Playtest of AI KILLS ALL HUMANS
Thank you for showing interest in playtesting the AI KILLS ALL HUMANS game.
Instructions on how to get your reward for playtesting:
Starting 1st of August, Join the playtest from https://store.steampowered.com/app/2234780/AI_Kills_All_Humans/. (Notice, download the PLAYTEST version, not the DEMO)
There are two ways to complete the game:
- Pass the Simulation 8 Prediction 1.
- Completely finish the game by playing through all 8 Simulations on all 3 different Predictions.
After completing either of these, or after giving up, send your playlog.txt file to contact@onejoyfulday.com. You will receive a raffle ticket number in reply. Or you can send this file through Discord (Join One Joyful Day Discord-Channel) and DM it to username One Joyful Day.
NEW! If you are participating in Feedback Quest 7 as a streamer, then, in addition to sending your playlog.txt, also mention you are participating Feedback Quest 7, and you will get one extra ticket of same level
Send only one time, since you will participate only in one of the raffles (See Reward Conditions below for more details). However, if you have given up at some point, sent your playlog.txt file already, and later changed your mind and completed the game, do send your playlog.txt file again, but also mention in the message you already sent playlog.txt file once before.
---> To find your playlog.txt file
open your Steam Library and right-click on "AI KILLS ALL HUMANS - Playtest":
choose manage -> Browse local files:
And here is your Playlog.txt-file:
In addition to this, you may also send your name that you wish to be put into credits section of the game. Depending upon number of playtesters, I might add your name to the credits as a playtester.
Only players who completely finish the game will be eligible to participate in the €50 raffle. Players who complete the game the easier way, or give up, may be eligible to join €10 raffles. (See Reward Conditions below for more details)
To stay up to date better on what is happening with the playtest, like difficulty might be changed based upon feedback/results, you could join One Joyful Day Discord-Channel where changes will be announced.
Reward conditions:
- There are 6 Rewards raffled in total: 1 x €50, and 5 x €10.
- The playtest reward period is Planned to be until 10th of September 2024 (extended from the original end of August)
- If fewer than 50 people send an entry and/or fewer than 10 people completely finish the game, the playtest period may be extended.
- If more than 100 people completely finish the game and send their playlog.txt file, or there otherwise comes lots of other entries, the raffle may be limited to the first hundred participants or something, idea being that as long as I can manage it, everyone gets a raffle ticket, but if there comes so many entries that it is starting to be difficult to manage answering all the emails, then I might cut it short.
- The organizer reserves the right to award raffle tickets to other participants at their sole discretion. (these could be given to people who help fixing a bug or sending very good feedback as example, even if they otherwise wouldnt qualify for their raffle ticket. Also, I am going to give two raffle tickets to two previous playtesters.)
- People/Raffle Tickets are divided into three groups: Those who give up without completing the game in any way (Group C), Those who complete the game by passing the Simulation 8 Prediction 1 (Group B), and those who Completely Complete the game by passing all 8 Simulations all 3 Predictions (Group A).
- Raffle Prize distribution between Group A, B, and C will be decided at a later point based on the proportion of people in each group. Group A will have a better chance of winning, and completing the game by only passing Simulation 8 prediction 1 or Giving up before completing game at all, does not guarantee participation in the raffle at all, as if there are lots of Group A people, I might decide to raffle all rewards only between Group A.
- To ensure your participation in the raffle, You must complete the game entirely by passing all 8 simulations on all 3 predictions and after that submit the playlog.txt file, and possibly be one of the first 100 to do so in case there are lots of entries. Otherwise there is no guarantee of participating in the raffle at all.
The raffle will be conducted approximately one week after the playtest ends, check this page around that time for more details, but winners will be contacted through email, so no need to worry of missing your win if not following this page.
Winners will receive their rewards via PayPal by default. If a winner does not have a PayPal account, they might not get their reward, and another winner may be picked instead. However, if participant so wishes, we can take a look at a possibility of getting some gift card instead of transfering money to paypal, but no promises.
The exact method of conducting the raffle will be determined later, but it will be random in nature, although no extra steps will be taken to ensure absolute randomness.
KNOWN BUGS
- With Dual monitor or more setup, starting the game might result in completely black screens. Pressing "alt" + "F4" or "windows" + "shift" + "right" seems to solve this situation. I have not been able to reproduce this error myself, hence it has not been fixed. If someone who encounters this problem helps me fix this problem, You will get extra Raffle ticket in addition to your usual one.
- Possibly same as above one, as it is related to dual or more monitor setup again, but game starts without showing anything, except you can see a clap logo in taskbar Seems like it might be showing the game on non-existing monitor. Using "alt" + "f4" or "windows" + "shift" + "right" seems to solve the problem. Same as above, if these are separate issues, who helps me fix this gets extra Raffle ticket.
- Robots sometimes get stuck when attacking weapons Let me know if this was a big problem to you, since I havent decided if it is frequent and problem causing enough to be worth a fix
- In last simulation when sending robots against weapons directly from second bottom from right spawn point, some robots stay still Same as above, if people dont complain about this, it might not be worth fixing
- Sometimes robots cut through wall not worth a fix, I doubt people mind this much
- Robots might choose a road between two corner pieces (mainly problem in simulation 3) not worth a fix, I doubt people mind this much, plus, it could be a legal movement basically (except for the going through wall part)
FAQ
- Why have this playtest and rewards for testing? I have a hunch that this game's difficulty might be just right for a certain audience. To test this, I need a larger playtesting base. Making my first game, alone, and not having any existing fanbase, it can be difficult to find even playtesters. By offering raffle chances for small monetary rewards I hope to attract more playtesters.
- Why might you limit the number of raffle participants? If loads of people start sending their playlog.txt file(which would be great!), I might not have time to respond to all of them. Limiting the participants in that case ensures that I can manage it.
- Why don't you specify how raffle rewards are distributed between A, B, and C, raffle tickets? That is since I wont know the proportion of people in those groups until people start sending their playlog.txt files, maybe no one is able to complete the game completely, in which case all the rewards (except for 50 euro main prize) will be raffled between Group B and C only, since no one was able to get A raffle ticket, this is part of the reason for this playtest to find out. All I can say is, that Group A will have the best chance to win any reward, and Group B will have a better chance to win than Group C (supposing any rewards are raffled to B and C at all)